Stellaris armour hardening. 3. Stellaris armour hardening

 
3Stellaris armour hardening 5 days

I'll do that then ~ and thanks; the. Also, Fortify The Border edict should be greatly buffed (with military. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. r/Stellaris • 6 mo. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This also means using Armour Hardening to lessen the impact of penetration weapons is useful due to the larger armour hp pool. Artillery/Carrier remains a powerful fleet design in 3. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". r/Stellaris. g, 100% penetration vs 75% hardening means 25% of the damage goes through. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. There is no better - you need to figure out what your enemy uses and try to counter it. Is this a good strategy for winning battles right now?Stellaris Wiki Active Wikis. Small. Side bonus of 80% shield hardening and 400 extra armor and shields. You basically end up trading off shields and armor for hardening, that is IF you can meet the power requirements. #1. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research Speed BoydofZINJ May 14, 2016 @ 7:43pm. #15. ; About Stellaris Wiki; Mobile view Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Refitting used to do weird things to this, too, letting you take ships from other places and refit them at a neutron forge station to get those. 4 or 3. 9 ‘Caelum’ Patch. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 6 “Orion” update includes many changes to combat. Related Topics. Its DPS is 4. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Some weapons do bonus damage against armor and have armor penatration. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Some weapons do bonus damage against shields. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. Q2. In PvE you don't need to worry about timing - the AI tends not to use hardening components, so disruptor corvettes never stop being good. You need DLC to use this item. Psychics and Synthetics have 10% shield/armor hardening respectively. Replaced Bulwark defence platform cost and upkeep reductions with inherent shield and armor hardening as they level up. Guaranteed Ascension Tech 3. Stellaris. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Go to Stellaris r/Stellaris. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. 6 is now available on PC. Also, shield/armor hardening could make a disruptor. 1x shield capacitor. Stellaris boasts 16 different resources to manage, split into two distinct categories: material and abstract. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. But it also penetrates armor by 50%. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. Yes they stack. Equip an ancient suspension field 2. *Archeoengineering should allow the acquisition of null-void beams. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ago. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. It felt really bad that it was almost always better to pick armour late game because only scourge strikecraft have 66% armour bypass. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. to enjoy the quite sizable amount of written content in Stellaris. . An example would be the 100% shield bypass ability of missiles, physical torps, and. Shields are generally better for long campaigns while armor is better for that big battle. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. 8 Fleets. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. Armor Hardening Adaptive Armor Hardening; weight_modifier and ai_weight check if the physics research leader has Expertise: Materials, instead of the engineering research leader. i. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Do not leave feedback in this thread. Is crystal armour no longer good? Is it just an advantage for early game? เข้าสู่ระบบ ร้านค้า. Content is available under Attribution-ShareAlike 3. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. 1 comment. The developers are meticulous with commenting their code and the Wiki pages are good references. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. g, 100% penetration vs 75%. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 25 days. 0 - Orion #####. But that is only even taking into account the enemy damage types. Stellaris ship design is a slightly more complicated version of Galactic Civilization ship design in the end it's still more or less rock-paper-scissors. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. It looks like tier 5 armour is better than crystal, maybe even tier 4. Ancient Pulse Armor (and other ancient armaments) are impractical. It makes no immersive sense. For Synthetic, your admirals would gain the Synth trait instead. gautam_jat • 6 mo. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. So I think that it would be fair to nerf all the sources rather than to remove them entirely, like some minmaxers seem to be suggesting. the AI doesn't come back with 100% armor and armor hardening to counter it, along with long range tach lances (no shields on that star anyway) and proton torpedos to counter the long range and defensive type, it just sents the 10th ♥♥♥♥. Kranchan. Admiral: +10% Damage, +10% Armor Hardening; General: +5% Army damage, +10% Army collateral damage;. 0 unless otherwise noted. It will literally make it so your Neutron launchers are INCAPABLE of missing a target. Tactics Forever, before the dev put it on Steam and then gave up on it. i would rather the auxiliary slots to be used for accuracy for artillery ships and speed boosters for screen ships, or. There's not really that much you need in terms of utility components. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. 34 average damage. Darvin3. Try it out, it'll bypass shields. Now say, 30% shield hardening cuts Disruptor damage by a third. Losing 100 Ar or 125 Sh to get 65 Hull. ##### ##### VERSION 3. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. They can kill most enemies if they uncloak right on top of the enemy. Armor is definitely the way to go. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 0 unless otherwise noted. . 75 to armor and 6. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to. About this site. Observe the full damage going through shield. 6 and not had any issues. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Discussion So which one is best based on your experience with the game so far. And reactors are giving extra boost on dmg, speed and evasion, plus it's cheaper too. Shield hardeners are a new defensive technology in the upcoming 3. Perhaps if Stellaris introduced manpower, it could make things work better. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). That’s how badly hardening gimps penetration weapons. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Though these ship parts are too expensive to equip your entire navy with. Armor hardening is mostly a waste, it's only use is against disruptors but the AI doesn't spam those. Ignored by far more weapon types. Not on corvettes though. Just had a random thought here. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. The amout of armour one can put on a ship is determined by the armour rating and the percentage. 5. Reply reply RisingShieldEro • I'll have run pure fighter starbases tho naked ones, they drop fasr. E. Legacy Wikis. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. is it worth it do you think?In endgame between your other bonuses, gateways, and tech, they become less and less useful and +10% shields (especially if you have the psionic shields tech and are facing an Overwhelming Unbidden invasion) or hull/armor regen (useful against the Scourge or for protracted campaigns in massive enemy territories, don't invade Russia in. 100% is ideal value - as it would protect you from penalties from hull damage. Extra tips: + bigger gun -> bigger dmg. Carrier ai can increase that and thus can increase engagement range. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. ago. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. TTundri. The downside if that they use power and missiles/torpedo bypass them entirely. #1 corisai Jun 16 @ 4:54am Originally posted by Bumc: Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Side bonus of 80% shield hardening and 400 extra armor and shields. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. It is now possible to get 100% of both shield and armor hardening using councillors only. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Now technically the Archaeo strike craft would work great against the Scourge (suck against shields, but do massive armor damage), but 20 MAs/carrier is a lot. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. E. Guns are still damaging to armor, just weak against it. Armor does not reduce damage to shields. and a huge stack of armour. Generally I do full armour except on one slot, which is shield. gautam_jat • 6 mo. I do not see a single reason why. • 1 yr. 01 to shields Armor/shield hardening is a counter for weapons that bypass that defense. 6 update. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. It looks like tier 5 armour is better than crystal, maybe even tier 4. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Armor penetration isnt available early on, and once it is the AI is still not going to use it untill X slots. At which point it still doesnt offer enough to be valueable. 25) gets tanked instead (meaning shields take 6. 6 has a component that requires Living Metal: advanced armour hardening (reduces the efficiency of weapons that otherwise ignore armour. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. questionable at best. And by year 40-50, because higher level leaders cost more unity, flat resource generation traits are actively costing you resources. This page was last edited on 7 February 2022, at 03:20. If you are facing, say, cruiser-carrier missile boats, they'll be kiting at 75+ range while putting out 24 from fighters 20 M slot missiles 16 S slot missiles (60) of DPD per Cruiser. Also, shield/armor hardening could make a disruptor-based. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. Below is an example of what I found out while testing ship combat. I think the drake was +10 happiness to all planets. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. Please. *) Fix the modifier issue after the 2. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. Is this a good strategy for winning battles right now?The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ) This trait gives +10% fire rate, +10% armor hardening. Like missiles, you should only use disruptors if you're not using other weapons in the fleet - there's no point using other weapons to damage shields and armor if the enemy dies before they can. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. except corvettes since they only have 3 slots, they use 2 armor 1 shield. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Legacy Wikis. TLDR; Armor is better than shields the vast majority of the time. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. I play with 60+ mods, and I've spent a few hours disabling groups of those, then restarting to see if Armor got fixed and no luck. . Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. 5% There is titan aura which can remove 20% of enemy shields for the whole fleet. Does this mean I don't need any armor at all?Shields won't regenerate at all unless a charger is present (in vanilla game that is). ago. Dragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). This would make it very useful on fleets and starbases based in Pulsar systems as well. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. I do however have now tier 6 dragon scale armour, contingency armour hardening, fallen empires drivers and power supplies, enigmatic fortress tracking devices and even prythorn’s scourge fighters and missiles. The Stellaris 3. 01 base, 12. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". An edict to specialize in a branch of research sounds fantastic. E. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. Between armor hardening (which only helps vs Disruptor) or Shield Hardeners, shield hardener is obviously. 5 days. 7% shields/day, or 250 out of 35834. -Completely rewritten and updated for Stellaris 3. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Living Metal and Zro are kinda weird resources because they have very few uses. It looks like tier 5 armour is better than crystal, maybe even tier 4. -Hives now have 20k hull and armor, full armor hardening, and very small hull and armor regen. If you think you can destroy an smaller fleet that got split from the main doomstack with your cloaked ships do it and then retreat for 120 days until you can cloak again. Stellaris has a rather cheap upgrade system, where its easy to switch designs. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. . Owning the dragon's hoard and having a mining station over it, gives dragon scale armour (only source of tier 6 armour) and a dragon egg. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. . disruptors late game might be worse now. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. It gets shot by a 50% penetrating shot. Invest in tracking bonuses on top of that and you could have the closest thing that should exist to an Artillery-range anti-Destroyer weapon as well as a gun that doesn't really get penalized by Armor's raw potency and is rather countered by hull regen and/or armor hardening, two stats that compete with afterburners for aux slots. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. And balance of anti shield and anti armour weapons set up as well. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. It only helps against Disruptors, Lightning, and Arc Emitters (plus a few scourge weapons, to a small extent). • 3 mo. Stellaris. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70It looks like tier 5 armour is better than crystal, maybe even tier 4. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. PvP is where the fleet composition you use matters a lot more I think. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. This mod is a global compatibility patch for Stellaris 3. 6. Both are late game anyway so doesn't matter. 1. Stellaris has always had an interest dynamic between the Tall vs Wide approach. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. Affect enemy chance to hit by formula: Enemy chance to hit = enemy Accuracy - MAX ( (your Evasion - enemy Tracking), 0) That mean - Tracking only negate enemy Evasion and will never increase chance to hit on it's own. Add a Comment. Also adds passive repairs and minor amounts of armour hardening. ago. 6 “Orion” update includes many changes to combat. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Contengency got even scarier with this update as it is the only crisis you must brute force, while also being the. Are extremely powerful vs AI. If i recall And armour rating of 150 or 160 is the amount one would stop at due to that being the "limit" in which armour will be at its max. Logical-Table-3530 • 2 mo. • 5 mo. It is developed by Paradox Development Studio and published by Paradox. Disruptor weaponry will bypass *both* shields and armor, even though it's highly variable, and lower raw damage overall. Guaranteed Ascension Tech 3. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Added new aux components that use Exotic Gases, Rare. 50, vs Gamma lasers at 6. However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed. Ways to Obtain Living Metal. I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by tech. This is separate from your Naval Capacity (shown at the top of the screen). Stellaris. You can indeed achieve 100% hardening, but all that does is stop shield penetration. I think I will hold off on Stellaris for a week and see if the various mod updates for Orion include a fix for the armor issue. 6;Mix Frigates in, that have a bit different behavioral profile. 32 to armor, 9. If your post has been moved here from another thread, please re-read the thread rules and feel. This would make it very useful on fleets and starbases based in Pulsar systems as well. majdavlk • 2 min. From wiki. Although, in 1. Below is an example of what I found out while testing ship combat. while the Living Reactive Armor provides ships with a 25% armor hardening bonus, countering weapons that bypass specific defenses. 8 FogeltheVogel • 7 mo. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Stellaris Wiki Active Wikis. No. Unfortunately with the new 3. Stellaris. If you become the crisis swarming becomes possible. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Lasers do 6. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. Idiot's Guide to 3. Stellaris Real-time strategy Strategy video game Gaming. But competitive Stellaris, is complete toss. NagolRiverstar • 1 mo. Meaning you can get 100% hardening on a large ship, pretty easily. (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster,. Content is available under Attribution-ShareAlike 3. Go to Stellaris r/Stellaris. Stellaris does neither of these which results in the. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. So in a stat point of view the ascension perk is kind meh, but if you are doing a "role play" sort of game it aint bad. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Battle ships are your heavy carriers and artillery weapons. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Q1. Armor could give you lots of hit points, doesn't use power, but reduces evasion. TTundri. My enemy has mountains of torpedoes (no neutron launchers). As for the aux slots Always use the accuracy bonus. " Even at 100% armour pen it still reduces damage. I've had trouble figuring this out exactly, but this is what it looks like. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 34. --Strikecraft are not too far off from their base version, mainly gaining speed, regen, firing rate, and range. ago by Leprechaunlock View community ranking In the Top 1% of largest communities on Reddit Anyone know if shield/armor hardening components stack? So. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Ironically, there is an advanced armor option known as Dragonscale Armor. 5. So having two grants you 30% hardening. A lot of good weapons bypass shields where as only a few bypass armour. and a fair amount of sheild and armour hardening. ago. I personally play cooperative multiplayer and that’s the most of it. Armor also is notably more expensive than shields, and being able to equip a cheaper reactor doesn't come close to making up for the increased costs. Assuming same tech and bonuses, these builds will come up on top against every mono-hull fleet. Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply). I really don’t remember. Apr 4, 2019 683 24. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Also you can use them to just nuke the grey tempest main base as grey tempest doenst have cloak detection (yet). There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. 6 "Orion" open beta. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. ; About Stellaris Wiki; Mobile viewAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I'm not a fan of this new type of ship parameter. . Torpedos now deal more damage the bigger the target. Is this a good strategy for winning battles right now?It looks like tier 5 armour is better than crystal, maybe even tier 4. View this video if you want to see. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. But if some torpedoes do get by, I. Shield hardeners are a new defensive technology in the upcoming 3. 1. *. Interact with diverse alien races, discover strange. Strike craft know they are good against armor and will anoyingly retarget to other ships once the armor of a ship has been stripped even if the ship is on the other side of the system.